Build a Space Shooter with MonoGame – 5

The last two classes we’ll add will be devoted to the scrolling background system. Create a new class, and name it ScrollingBackground.cs. This class does not __need to inherit anything. It will still need the two usual using statements. We will want to add two fields containing background textures and layers: private List<Texture2D> textures = new List<Texture2D>(); private List<ScrollingBackgroundLayer> layers = new List<ScrollingBackgroundLayer>(); The step is to add the constructor. We will be creating a vertical “stack” of three backgrounds, but we’ll be creating two more layers of backgrounds on top....

May 20, 2019 · 4 min · Jared