Phaser 3 Basics: Changing Positions
In this guide, we will be taking a look at how to manipulate the position of images and sprites in Phaser 3. Being able to change the x and y positions of objects in your game is very useful and will allow you to add some awesome mechanics. Before we begin, I will assume you already created a scene and added a sprite or image. Don’t have a scene added? I would recommend checking out this tutorial I wrote....